I also made a brand-new trailer for the game, so you can see how the first 10 waves of Sectors mode play out. Here are all the links:ĭevastator on Playstation 4 and Playstation 5ĭevastator on Xbox One and Xbox Series S/X In the meantime, check out the demo and let me know what you think on the Steam Forums, or Twitter, or by email Devastator Now Available! March 25, 2022ĭevastator is now available! If you have no idea what that means, Devastator is an intense twin-stick shooter running at ultra-high resolution and framerates, and it's out on every modern console as well as PC. I'll have more to say about Rhythm Storm on this site, as the game has a lot of elements of past games, and those past games will be coming back in some unexpected ways. I haven't been posting to this site partly because I've been so busy, but mostly because I focus on Steam announcements and staying active on the Instruments' Discord. I've been working on Rhythm Storm and Instruments of Destruction for the last 6 months or so, and that will continue to some extent until they are both finished. I cover all these details and more in the FAQ on the Steam Forums if you want to know more. It's also my first "rhythm" game, but also not really a rhythm game. It's hard to convey how much better it is without seeing it in action on a 1440p 120hz (or better) monitor. Rhythm Storm, a rhythmic roguelike swarm survivor/bullet heaven with vector-based rendering, now has an alpha demo available.Īs you can tell from the trailer, it's like my old games style-wise, but better. It's been a long time for me updating this blog, but I think today's a good day to break the streak. Rhythm Storm Alpha Demo! February 21, 2023 Instrumets will be finished some day, I promise. I've also written down more ideas for the next big project. I've never done a game jam before, but I've been thinking about trying one this summer just to try something new. That skeleton project I could use for future (small) games, or even use in a game jam. I've also been dabbling in other tiny projects, with the main one being creating a skeleton project with basic vector drawing. Instruments' new campaign will debut later this summer (still a lot to do). Work on Rhythm Storm is pretty much done until this fall when I'll finish adding the rest of the content and make a final demo for the October Steam Next Fest. There's also a brand new "overview" trailer for the beta demo:Īs before, I've been alternating working on Rhythm Storm and Instruments of Destruction. Basically the game is better in a number of ways, I think. Rhythm Storm's demo has been updated to a "beta"! What does that mean? The version number is 0.200, and the full list of changes can be found in this Steam post. Download Speed Demons today and experience the new revolution in highway racing games.LATEST NEWS Rhythm Storm Beta Demo! June 6, 2023 * Seamless iCloud saving across multiple devices. * Simple but deep controls, and full MFi controller support. * Modern-retro visuals with spectacular effects and an all-new pulse-pounding soundtrack by Auvic. * High-speed physics-based racing with up to 100 vehicles onscreen at once. * Endless procedurally generated highways in 19 environments. * Choose from over 200 unique events, each customised to the vehicle(s) and mode featured. * Play 8 distinct game modes including RACE, CHECKPOINT, ESCAPE, PURSUIT, RAMPAGE and more. * Drive over 25 upgradeable vehicles, from tiny hatchbacks to super cars to massive semi-trucks. Whether you want to leisurely cruise down the highway, weave through traffic at high-speeds, take out rogue racers or just barrel through everything in sight, this game has it all: Featuring hundreds of events, tons of varied vehicles, endless highways and 8 gameplay modes, this is the top-down, physics-based racing game the world has been waiting for. Speed Demons is the ultimate highway racing simulator, with breakneck speeds, amazing physics-based crashes and the most intense TRAFFIC ever seen in a videogame.
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